Underside of PTC Train

Dictionary of Coastereese

This dictionary is designed to help you become more familiar with the technical names of rollercoaster parts, as well as to fill you in on common phrases heard when talking about rollercoasters.

In Addition be sure to check out the Rec.Roller-Coaster FAQ for even more definitions

Dictionary Thumbtabs

A B C D E F G H I J K L M N O P Q R S T U V W

Close Dictionary and return to University

-A-

Back to Top

Airtime
The sesnastion of coming out of your seat while riding a coaster. This is usually raved about like it is a coaster's most important atribute. Often found while cresting a hill, if sitting in the front, or during a drop in the back of the train.
American Coaster Enthusiasts
American coaster club founded on the preservation and appreciation of the roller coaster. More info can be had at the Clubhouse.
Anchor Strap
Metal strip used to connect the bent posts to the concrete footers, or foundation. Found on modern coasters, older coasters don't have this part.
Animatronics
Robotic devices used on themed coasters and dark rides. They imitate people, animals, or creatures and are part of the theming.
Anti Rollback Device
Device found on a coaster to prevent the trains from rolling backwards. These are found on almost all lift hills, but can also be used on high or steep assents as well as the final approach to the brake run. This device works by having a pawl 'ratchet dog' which is mounted to the underside of the train, mech or glide over a 'toothed' or graded strip located on the track. This device usually does not interfere with the rides operation, but the pawl would engage in the toothed strip and prevent the train from going backwards, if need be. This device causes the customary "click-click-click..." sound heard while climbing the lift hill.
Arched hill
A coaster hill which is shaped like an arched bridge, often used when a walkway has to be built underneeth.
Arrow Pipeline Coaster
A prototype coaster which Arrow has been working on since the late 80's. The concept is to have the track be along the sides of the car, rather than above or below. This would allow the train to execute perfect barrel rolls and flips, as well as other air manuevers. To date no park has installed a ride of this type, although Arrow has a prototype 'test track' and has shown the ride to run succefully. It's fault lies in the problem of getting the riders in and out of the train, while protecting the rider from the track.
Auto Coaster
An early 20th century novelty. Instead of using a train and tracks, you drove your own car, at high speed, over a series of dips.
-B-Back to Top
Backbone
The pipe or box like sub-structure that supports the rails on a steel coaster.
Backwards Riding
A novelty where coaster trains (or sometimes just selected cars from a train) are turned around to face backwards. This produces weird sensations which cause the ride to be different. Can be a special event for a coaster event, a promotional gimmick run for short time-spans, or in a few cases train shave been reversed on a permanent basis.
Ball and Socket
one method of coupling coaster cars together. Similar to the system used on motor vehicles
Banked Turn
A coaster turn, where the track is tilted laterally. This allows the train to turn at high speeds without causing undue stress on the riders Designed to eliminate/ reduce lateral forces, or the sensation of being tossed to the side.
Barrel Roll
A much sought after coaster element, that would turn riding completely around sideways. Similar to the aerobatic manuever.A 360 degree roll.
Batter Bracing
Diagonal strips of wood used to stabalize the laminated track in curved sections against movement.
Batwing
Arrows name for an element, similar to it's Boomerang except that the train enters the first inversion from below, levels out at top, rights itself, travels a short distence and forms another inversion. In essence this element forms a turnaround.
A B&M element which is similar, except B&M's features two vertical loops placed at 45 degree angles, and face each other in a mirror image pattern. Also a turnaround.
Bents
The vertical beams, or posts on a wooden coaster.
Block
A 'segment' of track which is seperated from the rest of the track by brakes, lift hills or other devices capeable of halting the train. The concept is that only one train can enter a block at one time, A safety feature which is standard on all multi-train coasters.
Block Safety System
Standard equipment on multi-train coasters. The block safety system prevents train collisions by ensuring that two trains can never get close enough to each other. This system is often computerized on modern coasters, and it controlls the lift hill, and brake area. If a train attempts to enter a segment, or 'block' of track that still has another train in it, the approaching train will be halted.
Bobsled Coaster
A style of coaster, where the cars/trains travel through a steel u-shaped trough, instead of on a track. This allows the train to fly up the sides of the troufg during curves. This ride is meant to simulate a bobsled run.
Bogie - The chasis of a coaster car. The underside. The foundation on which the seats are built. The bogie holds the couplings to other cars, the wheels, brake fin (if fin brakes are used), as well as the chain dog, and ratchet dog.
Boomerang
A coaster element that functions as a turnaround, the train heads back the way it came. It consists of two inversions. You enter the first inversion from the top, are flipped upside down, then righted to go through a low piece of track to come back up into another inversion, which is then exited bck in the same general direction you came from.
A Vekoma Rollercoaster- This is the modern equivillant to the shuttle loop. Manufactured by Vekoma, this 'off the shelf' coaster starts by having your train winched backwards up the lift, behind the station. The winch is then disengaged, and you fall back down the same hill, through the station, through the inversion element described above, then a vertical loop. You then engage the chain lift which takes you up a second hill where you are released to do it all over again, backwards!
Booster Wheels -
Track mounted wheels, used to push, or help the train through flat pieces of track, such as in the station, or to the lift hill.
Bowtie
An element similar to a boomerang, except that the track twists the other way, after the second inversion, so you continue on instead of turning around.
Braces
The diagonal beams used to stiffen the structure of a wooden coaster.
Brakeman
A staff member, who rides on a coaster with the rides, who contolls a train mounted brake. His job is to keep the speed reasonable. Most often found on Scenic Railways.
Brakes
Device used to slow or stop the train. These are places at strategic places along the track to keep the train within reasonable speed (as in the rides specs. , or within park tolerances, which are often not the same as the enthusiasts tolerance) Brakes are almost always located on the track instead of the train. Brakes come in many different varietys:
Check Brake
A brake that is generally not active, but is part of the Block Safety system, if a train attempts to pass these brakes, before the next checkpoint is cleared, the check brake will stop the train in order to prevent a collision.
Fin Brake
Newer form of coaster brake. Consists of mounting a 'fin' on the underside of each car. These fins pass through a set of calipers that can squeeze shut, thus stopping the train. These brakes are very effective and can cause harsh stops.
Scarf Brake
Used to slow the train down. These are usually pre-set and are consistant. A scarf brake can only slow the train down however, they can't stop one.
Skid Brake
Older form of coaster brake, consists of two long, thin parallel platforms that raise the train up, so it's wheels aren't touching the track. Train slows/stopps due to friction. This form of brake is ineffective if wet.
Trim Brake
A brake used to slow the train down. These brakes are variable, and can adjust to keep the train within certain speed limits. A trim brake can also stop a train if needed.
Brake Run
A flat section of track, usually 2-3 trainlengths long, which is used to halt the train after a ride, so it can then be eased into the station.
Brake Box
A shed where controlls to manually set, mid track brakes are housed.
Bull Wheels
The large wheels located below the chain lift, at top or bottom. Thie purpose is to reduce friction on the chain.
Butterfly Element
A Vekoma element shaped like a butterfly. Yet another turnaround element. This one features two normal vertical loops, set at angels to each other, so that that the entrance of the first loop, and exit of the second loop are next to each other.
-C-
Back to Top
Camel Back
A series of two or more hills, each slightly smaller than the last
A B&M element on their sit-down and stand-up coasters. It features an 'in-line' inversion.
Cable Lift
A wire rope used to haul coasters up the lift hill. Used on early coasters, this device was unreliable and thus replaced by the chain lift.
Capacity - The number of riders a coaster can carry per hour when using all of it's trains. (It's maximum persons per hour)
Car
Part of a coaster train. On some coasters the car is by itself, and not connected in a train-like fashion Where the riders sit.(stand, as the case may be)
Catapult
A system of giving a coaster momentun without a chain lift. Can be as simple as pushing it off the top of a steep hill, to using weights or flywheels to build speed, to the latest varient which uses linear induction.
Centrifugal Force-
Sideways force. The sensation of being pushed or thown to the sides on a coaster turn. Also known as Lateral Gravity.
Chain Dog
The part of the bogie that engages the lift chain.
Chain Lift
A moving chain that carries the train up to the top of a lift hill.
Check Brake
See Brakes
Circuit
1 lap of a coaster, from leaving station to re-entering.
Circumferential Coaster -
A coaster that meanders around an amusement park, rather than having its own designated area.
Classic Coaster
A coaster that operated in the "traditional" sense. These coasters use traditional trains, without added safety features, like ratcheting lap bars, headrests, seat dividers, etc. Also an award given by ACE to coasters that operate in this manner.
Closed Circuit Television -
a system of TV cameras that are used to monitor riders behavior. Now, often linked to printers in order to sell 'on-ride' souvenir photos.
Clothoid Loop -
The mathematical name for the succesful vertical loop. Uses a teardrop shaped loop which is less stressfull on riders.
Coaster
Abbreviation for Rolle Coaster
Cobra Roll
B&M' name for a boomerang
Code of Safe Practices
guidelines/rules set up by a park to ensure safe operation of their rides.
Compressed Air
Used to power pneumatic pistons which are used to operate brake mechanisms.
Computer Aided Design
Modern way of designing roller coasters using a computer. Not only can it design the layout, but it can calculate all forces and stresses on both riders, and ride.
Computer Control
A series of sensors, that monitor the train's progress. It also controls the chain lift, brakes, and queue gates. The computer prevents train collisions, and after the ride is started the computer controls the ride, ensuring each ride is equal.
Corkscrew
A coaster element that features a horizontal spiral in which rides are turned upside down. Looks like the kitchen appliance of the same name.
Cutback
Cutback - Arrow element consisting of a single inversion in a 180 degree turnaround
Crest
The top of a coaster hill
Crossover
A point where a portion of track crosses another part of the same track

-D-

Back to Top

Damping
The process of minimizing the noise emitted from a coaster.
Dark Ride
A coaster which is totally enclosed, most of the time in complete darkness.
A genre of ride which involves riding through a building, often used for haunted house style rides.
Dead Spot
part of a coaster ride where the train looses all momentum and intensity and just rambles along. Too much of this can ruin a coaster.
Designer
The person or firm who creates a coaster. Although we have had several designers, only a few have gained 'legend' status.
Dip
A descending slope which quickly 'shallow' into an ascending slope.
Diving Loop
A B&M element taken from a stunt plane trick A forward section of track which arcs to the side, eventually inverting the rider, and then righting them again. This element is used on their Stand-up, and sit-down models.
'Do Not Stand Up'
Traditional final warning given on a roller coaster. Usually on a sign over the lift hill, or announced on the PA while climbing the lift.
Dog Leg
A sharp bend in an otherwise striaght piece of track.
Double Dip
A drop that has been divided into two drops, by having a flat section mid-way down.Very effective airtime producer.
Double Hill
An upwards section of track that has been divided into two by a flat piece of track mid-way.
Double Loop
A large vertical loop, immediately followed by a second smaller vertical loop, in the smae general direction of travel.
Drop
The downwards slope on a roller coaster.
Drop Height
The distance the train drops, often a much requested roller coaster stat.
Duration
The time it takes for a train to complete one ride cyle.
Dynamics
Branch of mechanics which deals with the various forces encountered on a coaster ride.

-E-

Back to Top

Element
A distinct part of a coaster track. Often used to describe types of inversions, helixes, spirals, and turnarounds.
Elevated Curve
A banked curve that also descends slightly as it curves. Most often found on Out and Back designs.
Exclusive Ride Time/Session (ERT/ERS)
Time set aside, by a park, for a select group of people, usually a coaster or ride club to be able to ride the ride as a club/group, without the general public. Participants usually try to cram as many rides as they can into one of these sessions. Ocasionally, a park may make special effort to have the ride in question operating in 'above average' conditions.

-F-

Back to Top

Fan Curve
A curve where the track ascends while entering the curve, but descends while exiting the curve. These curves are heavily banked and are usually braced by 'spokes' that look like a bke wheel. The term is also used for any curve that haas this style of bracing.
Figure 8
Early coaster layout. This compact design allows truns to both left and right. it often crosses itself 2-3 times, as it descends. The forerunner of the Twister.
Find' Del Capo
Italian term "off with the head". A portion of track that quickly ducks under some other support structure, giving the fear of decapitation. Also used to describe tunnel, and brake shed entrances.
First Drop
The, usually, largest and most significant drop on a roller coaster. These are often angled at approx. 50 degrees or steeper.
Flanged Wheels
The type of wheels used on regular railroad trains. Used only on the earliest rollercoasters
Flat Spin
A B&M element, a highly banked, high speed helix
Flat Turn
A curve in which the track remains practically flat. Causes severe lateral forces at high speeds.
Flex
The characterisitc bending movement of wooden coasters
Flying Turns
The original Bobsled coaster. Features a u-shape trough made of Cypress wood.
Flywheel Catapult
Catapult system used in shuttle loop coasters where energy is derived from a motorised flywheel.
Free Fall
A coaster-type ride. In it's first version a car was taken up in an elevator shaft, moved forwards and then dropped down a vertical piece of track that had a curved 'run-out' brake run at the bottom. Newer versions, use a magnetic braking system and do not need the 'run-out' and combine both up-and down motions in one shaft.
Footers
The foundations of a roller coaster, where the uprights or bents 'rest'
Footprint
The shape of a roller coaster circuit, if traced on the ground, under the ride. The view shown on plan diagrams.
Friction Wheels
Additional wheels added both at right angled to the main wheels. These prevent the train from jumping sideways off of the track. And more recently , under the rails, to prevent the train from lifting off the track. An essential safety feature which allows todays looping coasters, as well as for older coasters to gain speed and intensity.

-G-

Back to Top

Gates
safety feature involving mechanically operated gates, that keep waiting riders back away from the track until the train is safely stopped.
G Forces
The various forces your body encounters on a coaster ride. Such as Negative G, 'airtime' or coming out of your seat, positive G, or being pushed into your seat, and lateral g's or being pushed to the sides.
General Public
Literally, any non-staff member who visits a park. Coaster enthusiasts use this term to describe, non-enthusiasts, people who tend to like their coasters milder than the enthusiasts does. Just because you don't belong to a coaster club, does not mean you fall into this category however.
Gravity Railway
Descriptive name sometimes used for roller coasters. Also used for transport systems in mines and quarries. As in the Mauch Chunk Gravity Railway.
Grease
Lubricant applied to the metal running strips on wooden coasters to reduce friction and excessive noise. It also helps lessen wear on the track work. Not all parks use grease on a regular basis, however :(
Guide Rails
Extra rails added to the inside of the track of flanged wheel coasters, to prevent the cars from overturning.
Guide Wheels
Extra wheels whiich govern the lateral movement of a car.
Gully Coaster
A coaster whose trackwork makes good use of the natural topography (or terrain) of the land. These often feature gullys, valleys and hillsides. They are often built low to the ground to increase the speed sensation. Also known as a terrain coaster.

-H-

Back to Top

Hairpin Turn
A sharp 180 degree curve, joined by two straight pieces of track that are iether both ascending or descending, in relation to the turn.
Half Loop Element
A vertical rotation of 180 degrees which has the effect of turing you upside down.
"Hand's Up!"
A common method of accentuating the G forces by allowing your body to be thrown with them, rather than fighting back. Also a universal symbol of being daring. "Look Ma, no hands!"
Header Beams
Steel beams used to support a part of a coaster whose lower parts have been cut away either for a crossover, or for a pathway.
Heartline Spin Element
A B&M element that closely resembles a barrel roll, but not quite there.
Heartline Coaster
A coaster made by TOGO of Japan. The center of gravity is about the rider's heartline. This design can incorporate drops and inversions simmilar to Arrow's pipeline coaster, but the trains ride on top of the rails.
Height
A measure of how tall a coaster is. Taken from the heighest point of the coaster, to ground level.
Helix
A spiral section of track through which the train either ascends or descends.
Hump
A reletively small coaster hill

-I-

Back to Top

Immemlan Loop
B&M's term for it's Diving Loop when applied to an Inverted Coaster.
Incline Loop
B&M element featuring a vertical loop angled at 45 degrees. One half- of B&M's Batwing.
In Line Twist
A sharp 180 degree flip, half a barrel roll. Common usage is a In Line Twist, followed by a flat section of track, then another In-Line Twist, to right the riders.
Intensity
a subjective term reffering to how rapidly the coaster changes direction, elements, or can disorient you. From a scientific standpoint, it is how rapidly the G forces fluctuate.
Interlocking Loops
A section of track where two, seperate loops are threaded together like links in a chain
Inversion
Any part of a roller coaster that turns the rider upside down
Inverted
A relatively new type of coaster where the trains hang below the track. On an inverted the cars are rigifly attached and do not swing out, however, loops can be accomplished with this design.

-J-

Back to Top

Junior Coaster
A gravity powered coaster that is a small replica of a traditional roller coaster. It is built with smaller hills, and slower speeds in mind. A coaster built with the kid's in mind.

-K-

Back to Top

Kinetic Energy
The scientific force that 'powers' a coaster, it deals with gravity and inertia. It states that as kinetic energy is gained by going down the drop, the coaster has energy to propell itself.

-L-

Back to Top

Laminated Track
The track style used on a wooden coaster. The track is formed of several parallel flexible planks, which are bolted onto the curved surface. The track is actually wider at the top to accomodate the safety wheels, which limit sideways motion.Thin metal 'running strips' are then added to this to reduce wear.
Lap Bar
A safety device, which restrains the rider by keeping them in their seats. It is composed of a metal bar that is pulled down, accross the rider's lap. It features a locking mechanism that holds it in place until released at the unloading platform.Their purpose, other than safety, it to provide a sense of security to the riders, please insurance companies, and restrain those riders who want to stand up. Lap bars used to be single position bars, that when lowered locked into only one set configuration, and was still loose enough to allow for airtime. In recent years, a ratcheting form of these bars has been devised, where each rider is secured by his/her own bar, which can be adjusted to the size of the rider. In theory this is to lock the bar even tighter on the rider, killing airtime for added safety, but with skill these bars can be set looser than the old bars. In addition most looping rollercoasters use an over the shoulder restraint system, where the bars ratchet down on your shoulders, and cross in front of your stomach.
Lateral Gravity
The force that pulls or slams you against the side of the car.
Layout
The footprint of a coaster, can also reffer to the series of elemtns involved
Ledger Beam
The beam that supports the trackwork on a wooden coaster.
Length
The distance a coaster travels in one ride, measured station-to-station.
Lift Hill
A upwards sloping piece of track, equipped with a motorised device, capeable of hauling the train from the bottom, to the top. This is most often found on the tallest hill of the ride. Some rides require the use of multiple lift hills however. A chain lift is the most common method.
Line
The group of people waiting to ride a coaster.
Loading Platform
Part of the coaster station where riders board the coaster train.
Looping Coaster
A roller coaster that turns the rider upside down

-M-

Back to Top

Manual Brake
A coaster brake that is directly controlled by the operator. On older coasters, this is usually by means of large levers, located in the station. On newer coasters, these levers have been replaced by a console with power-actuated brakes, that still require the operator to turn them on.
Marathon Riding
Endurance coaster riding, awards set up for long term coaster riding, say 100 circuits, or 24 hrs., etc.
Mag-Lev
The newest catapult system, which accelerates the train at great speed due to linear induction.
Metal Fatigue
A weakening and then breakdown of metal parts caused by constant flexing.
Mobius Racer
A racing coaster where both sides are actually one long track, cleverly designed so that the left hand train, returns to the right hand station and vice-versa. A rare coaster.
Motion sickness
A illness caused by sudden direction changes, and disorientation.
Motion Simulator
A 'ride', where people sit in a cabin and wath a film (commonly about a roller coaster). While the movie runs computer controlled hydraulics move either the cabin or your seat to match those you would experience in a real situation. People tend to either love these or despise them.

-N-

Back to Top

Name
What a coaster is called, in order to distinquish it from others. While some parks are very creative with this, others tennd to use the same name over, or even worse just use the name 'coaster' or 'roller coaster'
Negative G
Force that makes you feel ligh. Often causes you to come up out of your seat.
Night Riding
Riding a coaster after dark. The experience can be quite differnt because of our inability to judge speed and distance. Also the coaster may perform better since it has warned up all day.
Noggins - Vertical wood blocks used to bolt the ledger beam to the trackwork.
-O-
Back to Top
Oblique Loop
B&M element consisting of two parallel inclined portions ot track, cjoined at the top by a 180 degree curve, so you go up into the curve, and then right back down.
Out and Back
A style of rollercoaster. In this style you start out at a station, go out to some point and then turnaround and head right back to the station.
Overhead restraint
The form of safety restraint found on most looping coasters. It is a heavy metal U-shaped bar that is pivoted so it comes down over your shoulders, It looks like a yoke or horsecollar.
Overrun
When a coaster train goes past the station without stopping completely. Most likely to happen on an older coaster with manual brakes. Not a dangerous situation, and gets you another ride without lining up again.

-P-

Back to Top

Paint and Protective coatings
Wooden coasters will rot, and steel coasters will rust unless some form of protectant is applied. Old wooden coasters are generally painted white (other colors do exist, however), while steel coasters come in every color possible and use a resin coasting. Lately to save on the expense of painting wooden coasters, they are built of pressure treated lumber, with long life preservatives, resulting in a brown or green look.
Parabolic
A coaster hill that contains a lot of curve track and little straight track, if any.
Pay One Price
An amusement park admission ticket/package which includes all rides or shows, as opposed to a pay-per-ride scheme.
Pay Per Ride
An amusement park admission package, requiring you to pay a seperate fee for each ride or show. These parks may charge little or no up-front grounds admission. Some parks are more flexible with this and will selll a Pay One Price wristband or handstamp at an additional price.
Planning Permission/Building Permit
Legal document that must be obtained from a local authority before building a roller coaster, or other building. Sometimes, these are hard to come by for envirinmental, or noise reasons.
Pipeline Coaster
A as-of-yet unopened coaster style. It promises a ride between the rails where true barrel rolls and flips can be produced.
Platform
Area where riders board/exit a coaster train
Point of View
A view of a roller coaster, of what the rider would see. Often describes pictures. Companies will sometimes use computers to simulate a Point of View in order to show the park what the ride will be like.
Positive G
Forces that make you feel heavier, pushing you into your seat.
Powered Ascent
A coaster which used motors in the cars to power you up the lift. After the lift however, the motors shut off and you have a gravity ride again.
Powered Coaster
A coaster-like ride where the train is powered through the circuit by motorised wheels.
Pretzel Knot
A double looping element that looks like a pretzel.
Profile -
The vertical cross section of a coaster

- Q-

Back to Top

Queue
The wait in line to board a coaster :(
Queue-to-Ride-Ratio (Q.R.R.)
Coaster stat invented by Alan Baldwin to determine what ratio of your time do you spend waiting for a coaster, as oppoosed to riding it. It is arrived at by dividing wait time by ride time. The higher the Q.R.R. the worse the wait, the more unbearable the wait is going to be due to slow lines.

- R -

Back to Top

Racer
A coaster with two parallel tracks designed so that two trains can leave the station at one time and race each other. Note that not all racing coasters actually race.
Rakers
The diagonal beams that buttress the banked turns on a roller coaster.
Ratchet
A claw tooth bar located on the track (most often on the lift hill) into which the anti-rollback device, or ratchet dog engages that will prevent the train from rolling backwards.
Record Breaking
What parks vie for their coasters to be. Coasters are judged in all sorts of categories.
Re-Ride
Being allowed to ride a coaster more than once in a row without having to get out. Most commonly happens during ovveruns, or when there is no queue. However, pay-per-ride parks, may still come and collect another ticket from you, before sending you on your re-ride.
Restraints
Safety bars, OTS harnesses, and other devices which secure a rider to his seat, not allowing him to get out (stand-up) and also preventing the rider from falling out. These bars are locked before the ride, and cannot be unlocked except by a lever or button that is out of the rider's reach, most commonly in the station on newer coasters with electric/mechanical bar releases. Other systems require a key to unlock bars.
Return Wheel
The wheel at the top of the lift hill that the lift chain rolls around to go back down.
Reverse Curve
The curve where the trains switch sides on a mobius racer.
Ribbons
The horizontal beams of a wood coasters structure.
Ride
A term for any mechanically operated amusement device where users are subjected to a variety of motions. Sometimes used by enthusiasts to denote any amusement park device that is not a roller coaster.
Ride Costs
The amount of money the park forked out to build the roller coaster
Ride Operators
The staff members of the park who 'operate' the ride. Everything from ticket collection, seating, safety checks, actuall running of the ride, and often cleaining the ride.Or if the ride-operator is an enthusiast - people who spend 8 hours a day helping strangers into and out of coaster cars, in which they would rather be riding.
Ripple
A series of small humps, taken at low speed
Road Wheels
The main on-track wheels of a coaster.
Roller Coaster
A gravity railway in which riders are sent along on a track powered only by sheer gravity, after an initial start, lift hill, catapult, etc..An amusement park device.
Roller Coaster Ride -
The act of riding a roller coaster
Runaway Mine Train
A themed coaster, made to look like a mine railway.
Running Whels
Wheels on a coaster that carry the train's weight.
-S-
Back to Top
Scarf Brakes
See Brakes
Scenic Railway
A 'themed' wooden roller coaster. These rides often had dioramas or even automata of exotic or mountain scenes. Usually ridden at low speed, since the 'scenes' were more important than the thrills of the ride.
Set-Up
When a train is purposly stopped before completing the circuit. This can be caused by either the operator, or the computer. It is usually done for safety reasons.
Serpentine Curves
A series of flat (unbanked) curves in opposite directions, creating several rapid direction changes. This looks like a zig-zag pattern that generates severe lateral forces. This is the key element on 'Wild Mouse' style coasters.
Shuttle Coasters
A style of coaster where after the train leaves the station, it rides forward out to some distant point, then stops, and rolls backwards through the same section of track to the station. These almost always involve a vertical loop, and on Boomerang coasters, a boomerang element as well. Where the early shuttle loops were one straight piece of track, the Boomerang version is a U-shape ride. Currently. a version without the looping element is being tested at Six Flags Magic Mountain.
Shut-Down
See Set Up
Side Friction Coaster
An early style of coaster that relied on flanged wheels, similar to regular railroad wheels, to keep the trains on the track. Later additional sets of wheels were invented to lock the train to the track.
Sidewinder
An Arrow element, producing a 90 degree turn, one half of its boomerang element.
Slammer
Extreeme airtime, usually found on a steep, abrupt drop, after a hill. It is so names because it slams you into the lap bar, and then slams you back in your seat. Similarly, a 'side slammer' slams you into the side of the car on a 'less-than-adequately' banked turn. Note, however, that coaster enthusiasts like slammers.
Snap Roll
See Barrel Roll
Spacers
Wooden beams used to keep the track guage on a wooden coaster consistent.
Speed Bump
A small hill, taken at high speed. Creates airtime. Also known as a spped dip.
Speed Run
Several speed bumps/dips taken in rapid fire succesion. Usually on a straight section of track, on the return leg of an out-and-back.
Spineback
See Backbone
Spinning Cars
A style of coaster car, that is free to spin, or rotate while traversing the track. The car is round, with ridiers facing inward. Currently only available on a German portable called 'Magic Mountain'. Was the basis for the Virginia Reel rides. Arrow has this product in their catalog, but no one has bought one yet.
Spiral
A 360 degree turn, at least.
Splice
A piece of wood used to connect two small posts, so that they form one large one. Also known as a scab.
Sprocket Wheels
The toothed wheels that drive the lift chain.
Standing But Not Operating (SBNO)
A coaster that is no longer in operation, but has not been demolished yet.
Stand Up Coaster
A looping coaster novelty. The riders stand up during the ride, rather than sit down. Riders stand up against vertical columns, and are secured to them by either an overhead restraint, on newer models, or a complex series of stomach/shoulder bars on older models.
Station
The building-like portion of a coaster. This area houses, the loading area, unloading area. train storage area, control booth, and often a maintenance area.
Station Brake
The main brake used to stop a coaster at the end of the circuit. Since coaster train roll real easily, brakes are also placed in the unloading/loading area of the station, in order to hold the train in place while riders board/ get out.
Steel Coaster
Coasters that use steel track, usually tubular in shape. These rides are generally built on a steel structure, but can be built on a wood structure.
Steeplechase
A small roller coaster with 3 or more narrow tracks. Riders ride alone on the backs of 'carousel-like horses' mounted on tiny bogies. These horses race each other around the circuit. Only one example is still in operation, at Blackpool Pleasure Beach.
Steepness
The angle of a coaster drop, in relation to the horizontal. The larger the number the steeped the drop, up to 90 which is straight up, or straigh down. Most coaster first drops are in the 55-60 zone.
Structure
The framework that supports a roller coaster.
Sub-Structure
The backbone that supports the running track on a steel coaster
Suspended Coaster
A roller coaster where the trains hang down from the rails. In a suspended model, however, the cars are free to swing out to the sides in the curves.
Suspended Looping Coaster
Vekoma's name for an inverted coaster. Developed so that they can say they made the first 'suspended looping rollercoaster'
Switchback
A very early type of wooden coaster. The riders would climb up a flight of stairs, to board the car, then ride down a series of slight hills, until they reached the other end. Then the riders would get out, and walk up another staircase, while workerd hoisted the car back up, and then using a railroad switch moved the car over to another identical, parallel track, except that it rode in the opposite direction, back to the staion. Riders faces out sideways on these rides, and their purpose was a sightseeing ride.
Swoop Turn
A high speed turn, where the ride descends into the turn, but ascends out of the turn.

-T-

Back to Top

Theming (Themed Coaster)
Special effects, added to a coaster, to increase riders enjoyment. These often involve special lighting effects, sound effects, smoke/fog effects, and sometimes even water.
Theme Park
An amusement park, that has been divided into several sub-sections, each with a distinctive concept, such as the Old West, or the future.
Theme Park Mentality (TPM)
A slang, negative term, reffering to parks or coasters that have excessive safety rules, precautions, policies. Also refers to a ride which has been 'toned-down' by adding extra brakes, extra safety restraints, etc. Note that, despite the name, you don't have to be at a theme park, to experience TPM, it can happen at traditional parks, as well. Also some theme parks have little to no TPM.
Track
The running rails, which the coaster rides on.
Track Gauge
The distance between the centers of the running rails. A wood coaster guage is usually 42-44 inches, and a steel coaster is approx. 27.5 inches. up to 47.5 inches, on the 4-abreast models.
Track Sensors
Devices that deterimine the position of the trains on the circuit, and usually speed as well. Modern coasters have numerous sensors, linked to the computer, that can pinpoint just where everything is, and how it is operating. These cometimes were usued on older coasters, as just a ttrip switch, witch would sound a bell to warn the brake attendant.
Traditional Amusement Park
A park that is still operated in the 'traditional' sense. These parks often have long histories as being 'picnic parks', or 'trolley parks'. They often run older, classic rides, don't have themed sections, and often use pay-per-ride pricing schemes.
Train
A series of coaster cars, that are coupled together, for the purpose of riding the ride.
Transfer Track/Table/Lift
On multi-train coasters, spaces for holding spare and/or unused trains. These are built such-that, trains can be swaped easily, to replace a 'broken' train. Often this area also holds the train-maintenance area, as well as a way to work 'under the train.
Travelling Coaster (Portable Coaster)
A coaster that is designed to be taken apart, and moved to other sites. Most often used by travelling carnivals. These rides are mostly found in central Europe, where multi-looping and inverted models even exist.
Tree Topper
A coaster built in the woods, such that it runs along the tops of the trees. This enhances the sensation of speed.
Trim Brakes-
See Brakes
Tunnels
A popular part of a coaster, that involves going 'inside' for a brief moment. Tunells are often dark, and give headchopper effects. In some coasters special effects take place in the tunnels.
Turnaround
A 180 degree curve. Found most often on out and back, coasters as the half-way point.
Turnstile
A person-counting device. The mechanical device, serves as a gate, that counts how many people pass through it, since it is designed so only one person can go through it at a time. Most often found at pay-per-ride parks, as a way of auditing the ticket count at the end of the day. Also these can be locked, so they prevent a person from entering a ride/park, until payment has been made, or prevents people from getting close to the ride, until it is time to load it. These devices come with an optional 'one-way' ratchet mechanism, so they are often found at park, and ride exits to prevent unauthorized access.
Twin Track coster
A coaster with twin, but seperate tracks, designed for the purpose of racing two trains through a similar layout. Unfortunately, parks rarely run twin-track coasters in racing fashion anymore, instead running them as two identical coasters.
Twister
A coaster with lots of direction changes and crossovers. A good twister should disorient you.

-U-

Back to Top

Upstop Wheel/Underside Wheel
The undertrack wheels that lock a car to the track.
Unloading Platform
The part of the station where riders get off out of the coaster cars. On older rides this was often in a different place than the loading platform. On newer rides the loading/unloading area are in the same place, on opposite sides of the coaster track.

-V-

Back to Top

Vertical Loop
A 360 degree turn in a vertical sense, turns the riders upside down. What is most commonly thought of as a 'loop'

-W-

Back to top

Walkway/Walk Boards
A passageway, to the side of, or between the tracks of a coaster, to provide a means of access for the maintenance crew to inspect the trackwork. Also used as a way to evacuate the train in case of mechanical/electrical failure.
Water Splash (Splashdown Finale)
A steep drop. The track after the drop runs under a tank of water, so that the water slows down the train, creating big waves that drench the riders, and by-standers.
Wheels
Several type of wheels exist on a coaster, including guide wheels, upstop wheels, friction wheels, etc.. each defined seperately.
Whiplash
A condition caused by sudden forwards/backwards direction changes, or rapid start and stops on a coaster. Headrests are often added to prevent this injury from happening.
Wild Mouse
A style of roller coaster, using individual 2 seat cars. It features several sharp unbanked , serpentine curves. These and sudden drops produce a very rough ride.
Wind Drag
Energy lost by a coaster due to air resistence.
Wind Load
Forces of strong wind against a coaster structure.
Wingover
A B&M element that closely resembles a vertical loop, but it is not at a vertical angle.
Wooden Coaster
A coaster with a track made of laminated wood. These generally built on a wooden structure, however a few examples exist of a wood coaster, built on a steel structure.
Woodie
Slang for wooden coaster
Wristband
A device, used by parks with an admission scheme that is more flexible than either of the two extreemes (Pay one Price, or Pay per Ride), this consists of buying a bracelet, designed either of plastic or Tyvek 'untearable, water proof' paper. These are designed so that they can be put on the rider easily, but taking them off requires destroying the wristband. The wristband serves as an 'unlimited' ticket and is treated like a Pay-onePrice arrangement. This allows parks to admit both ride-lovers, and park-lovers and charge fair prices to both.

Back to Coasterville
Back to Top